GAMEPOINTIQ

Deeper Insights. Better Results.

Professional volleyball performance reports for club programs — delivered within 72 hours of your tournament.

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“The key is not the will to win… everybody has that. It is the will to prepare to win that is important.” — Bobby Knight | NCAA Championship Coach, Indiana University

Stop coaching on gut feel

Most club coaches evaluate a tournament on gut feel — what they remember, who seemed off, what went wrong. Without hard numbers, feedback is subjective, harder to act on, and harder for players to trust. GAMEPOINTIQ gives you the numbers behind the game, so you can walk into your next practice with clarity, credibility, and a concrete plan.

Human-generated. AI-enhanced.

Every report is produced by a professional statistician trained on the NCAA Statistical Manual, enhanced with AI for deep insights and quick turnaround.

Three steps. Zero hassle.

No special cameras, no software to install, no stats to enter.

01

Upload Footage

Post your tournament games to YouTube.

02

Share the Link

Send us your YouTube link — that's it.

03

Reports in Your Inbox

Team report, player report cards, and a clip directory — in 72 hours.

Data your players can see and act on

Stat-Based Coaching

Back your feedback with hard numbers. Build credibility and trust with players through data they can see and act on.

Every Play Has a Clip

Every tagged play links to the exact moment on your own video. Filter by player and outcome, click, watch — no scrubbing, no second app.

A Report Card for Each Player

Every athlete gets their own report — their numbers, their targets, their clips. Share-ready for the player and their family.

Practice-Ready Drills

Every report includes suggested drills tailored to what your specific team needs to work on next.

Three deliverables after every tournament

One package: what the team did, what each player did, and the video to prove both.

01Team Performance Report

The whole tournament in one document — where you won points, where you gave them away, and what to run at Tuesday's practice.

Kill & Attack Efficiencyby player and skill area
Serve & Reception Analysiserrors, aces, passing efficiency
Rally Phase Breakdownside-out and break-point conversion vs. benchmark
Setter & In-System Analysiswhat the offence looked like when the pass was good
Suggested Practice Drillsspecific to your team's needs
Team Trend Summarythe big picture after a full tournament

02Individual Player Report Cards New

Every rostered player gets their own report — not a row in a spreadsheet. Written in plain language, sized for the player and their family to read together, with the sample size stated honestly so a big number off three swings is never sold as a trend.

Their Numbers, Their Targetsevery stat shown against the benchmark for their age and level
Plain-Language Vocabularywhat hitting efficiency and pass rating actually mean
Skill-by-Skill Sectionsattacking, serving, reception, blocking and defence
How They Comparetheir figures against the team's in the sets they played
Sample Size, Statedthin-data sections are flagged, not glossed over
What's Nextone or two things to work on, and why those

03Clip Directory New

The answer to "show me." Every single tagged play in the tournament becomes a clickable clip that opens your own YouTube footage at the exact second and stops at the end of the rally. Filter by player, by skill, by outcome. A recent nine-set tournament produced 680 clips — every one of them indexed.

Every Tagged Play, Linkednot highlights — the complete index
Filter by Player & Outcomee.g. all of #12's serve errors, in four clicks
Uses Your Own Videono upload, no new platform, no extra subscription
Built Into Every Reportthe team report and each player's card both link straight in

Meet the Gamers

The Gamers are a U17 girls provincial team playing a local tournament. They served exceptionally well — aggressive, accurate, and keeping the pressure on all weekend. But their passing sat below target, and that turned into a poor side-out conversion rate: they simply could not finish the rallies they were receiving. Here is a small sample of the analytics that drew those insights out and set the priority for their next practice.

The Gamers are an illustrative example — the team, the players and the numbers are fictional. The charts and benchmarks are examples of what a real club can expect to see in their own reports.

The strengthServe Efficiency by Player

Aces − errors, per serve · aces per set shown in blue
Above zero — scoring serves Below zero — needs reps

Five of eight servers finished net positive and the team landed at +.033 against a −.030 target — a benchmark that is negative by design at this level. #6 and #21 are the models. Nothing here needs fixing.

The gapPass Rating by Player

0–3 scale · bar saturation shows how close each passer is to target
Player Target 1.92

Only #9 clears the target. The team passed 1.74 across 221 receptions — and #6, who took more receptions than anyone, sits well under it. Serve receive is where the reps go.

The consequenceRally Phase — Team vs Target

Where points are actually won and lost, after first contact
Team Provincial target

The two halves of the game, side by side. Serving, the Gamers convert 51.3% against a 42% target — well ahead. Receiving, they side out at just 44.1% against 58%. The serving is already winning them points; the passing is costing them the rallies they should own. Practice goes to serve receive, not to the serve.

Founding Team Program · 2026–27 Season

Limited to 15 teams

The first 15 teams to sign up lock in founding member pricing for the full 2026–27 season — our best rate, held for the whole season. Open to club teams across Canada and the US. Spots close August 15, 2026, or when all 15 teams are filled.

Claim a Founding Team Spot

Book a demo

See exactly what a GAMEPOINTIQ report looks like — we'll walk you through a real performance report and show you what your team would get after every tournament. Virtual, 30 minutes, we do the presenting.

Book a time that works for you

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